Profiler: The Editor GUI used to connect to a player (from Profiler or Console Window) is now exposed. Universal Windows Platform: Added support for building player with Visual Studio 2019. Scripting: ENABLE_VSTU when VisualStudio support has been initialized. Scripting: Fixed that you cannot add a script to an object when the script has precompilers inside of the class that is also inside of the name. Scripting: Added support for Visual Studio 2019 code editor. Prefabs: Support reparenting prefab root in Awake and OnEnable when opening Prefab Mode. Default keys are 'P' and 'O', rebind them in the Keys section in the Preferences Window. Prefabs: Add keyboard shortcuts for Stage navigation: 'Enter Prefab Mode' and 'Go Back'. Physics: Physics.reuseCollisionCallbacks and Physics2D.reuseCollisionCallbacks properties are now enabled by default in all new project templates. Profiler: .EditorGUILayout.AttachToPlayerDropdown added to public API to offer a one-stop solution to display and change the player the editor is attached to.
XR: Linear color space has driver issues on Gear VR with S7 Adreno based phones running Android 7.0. This is due to a limitation in Nautilus, which is maintained by the Gnome community.
Linux: Linux executable doesn't launch and has incorrect icon. IL2CPP: Building Development Build fails on empty project when Script Debugging is enabled and Scripting Backend is IL2CPP. Graphics: Reinstalling Render Pipeline Package results in Errors until Editor is restarted. Metal: Performance degradation on iOS devices. IOS: Empty project build crashes with in PlatformInfoDispatcher.ReportAnalyticsData on iOS devices. Versionshinweise Known Issues in 2018.3.0b12 under investigation